3D Information from Scattering Media Images
AbstractScattering media environments are real-world conditions that occur often, in daily life. Some examples of scattering media are haze, fog, and other bad weather conditions. In these environments, micro-particles in the surrounding media interfere with light propagation and image formation. Thus, images that are captured in these scattering media environments will suffer from low contrast and loss of intensity. This becomes an issue for computer vision methods that employ features found in the scene. To solve this issue, many approaches must estimate the corresponding clear scene prior to further processing. However, the image formation model in scattering media shows potential 3D distance information about the scene encoded implicitly in image intensities. In this paper, we investigate the potential information that can be extracted directly from the scattering media images. We demonstrate the possibility of extracting relative depth in the form of transmission as well as explicit depth maps from single images.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).