SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

Rian Ardianto, Tri Rivanie, Yuris Alkhalifi, Fitra Septia Nugraha, Windu Gata

Abstract


The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing knowledge in fostering character. The opinions expressed by the public can take form support, criticism and input. Very large volume of comments need to be analyzed accurately in order separate positive and negative sentiments. This research was conducted to measure opinions or separate positive and negative sentiments towards e-sports education, so that valuable information can be sought from social media. Data used in this study was obtained by crawling on social media Twitter. This study uses a classification algorithm, Naïve Bayes and Support Vector Machine. Comparison two algorithms produces predictions obtained that the Naïve Bayes algorithm with SMOTE gets accuracy value 70.32%, and AUC value 0.954. While Support Vector Machine with SMOTE gets accuracy value 66.92% and AUC value 0.832. From these results can be concluded that Naïve Bayes algorithm has a higher accuracy compared to Support Vector Machine algorithm, it can be seen that the accuracy difference between naïve Bayes and the vector machine support is 3.4%. Naïve Bayes algorithm can thus better predict the achievement of e-sports for students' learning curriculum.

Keywords


Text Mining, Sentiment Analysis, Naïve Bayes, Support Vector Machine, SMOTE.

Full Text:

PDF


DOI: https://doi.org/10.21609/jiki.v13i2.885

Refbacks

  • There are currently no refbacks.


Copyright © Jurnal Ilmu Komputer dan Informasi. Faculty of Computer Science Universitas Indonesia.

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.